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Rotation

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Hi, Okay i'm back with a much simpler issue i believe. Everything is working in my little "engine". All transformation controls work except for rotations. The rotations themselves are accurate and working properly, except the orbit points are off. Now, How do I rotate an object from a given Orbit Point. In other words, when I export from 3ds Max, How do I know, or how do I program the rotation of an object that is NOT centered in world space, and has an orbit point at any place.

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Hum, I'm not 100% sure but how about you translate your world to the orbit, rotate arround the world center and un-translate back to the original position ?

Janta

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