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[MDX] Control Animations

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Hello, I have a simple(?) question: I was able to load an animated mesh, but how do I control the frames? The animation runs forever in a loop but I want to tell the mesh when to start to animate and when to stop. Do I make myself clear? Thanks!

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Now that you've reached the hardest part it's only a matter of time to get used to control the animations.
Firstly get sure you have set your different animations in your model exporter in order to have your animations trully identified. Next thing you have to do is to get used to the methods in the animation controller in your rootframe. There you have the methods to change the animation tracks, set them on and off and you have some events to handle. Just take a look.

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