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2d rope?

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Hi, i am working on a platform-jump'n run game, a metal slug clone. I want to make a rope object but instead of a standart, straight line, i want it to use "at least very simple physics". have you ever made an rope object before? it would be great, if you share some information with me :) Note: I am using Dev-CPP with SDL. My tile based map array is a basic 2d array. [Edited by - by on May 31, 2006 7:27:31 AM]

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I've used Jakobsen's verlet for 2d rope before (also for a platformer) and it worked nicely. Much more stable than my previous spring based approach, and the implementation is quite simple too.

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Quote:
Original post by OrangyTang
I've used Jakobsen's verlet for 2d rope before (also for a platformer) and it worked nicely. Much more stable than my previous spring based approach, and the implementation is quite simple too.



Thanks! i take a look at article, it looks great but i think, its a bit hard for me to implement in my game :)

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