Hi, i am working on a platform-jump'n run game, a metal slug clone. I want to make a rope object but instead of a standart, straight line, i want it to use "at least very simple physics". have you ever made an rope object before? it would be great, if you share some information with me :)
Note: I am using Dev-CPP with SDL. My tile based map array is a basic 2d array.
[Edited by - by on May 31, 2006 7:27:31 AM]
I've used Jakobsen's verlet for 2d rope before (also for a platformer) and it worked nicely. Much more stable than my previous spring based approach, and the implementation is quite simple too.
Quote:Original post by OrangyTang
I've used Jakobsen's verlet for 2d rope before (also for a platformer) and it worked nicely. Much more stable than my previous spring based approach, and the implementation is quite simple too.
Thanks! i take a look at article, it looks great but i think, its a bit hard for me to implement in my game :)
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