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rendertarget :: rendertexture resolution problem

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Hi, i have a class to make rendertexture (render to a texture and use it like a texture on a face sized for all the window), and it work good i have decided to initialise it with a different resolution (it's a test to made short vidéo with good proportions (mainly for 2d)) the device resolution : 640*480 or 320*240 the rendertexture is initialized : 800*600 the problem : if 2d change, it's ok but not always, if 3d move the screen become black (clear device color is black) and we not see the 3d object, 2d problem is the same but not always. but finaly all screen is black have you an idea ? thanks, Killan

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