Non-real-time shadows?

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11 comments, last by Rikk 23 years, 1 month ago
Errr. So which one is it? Mezz says v2 doesn''t support multitexturing and Countach says it does. You can''t both be right.
I can do it with blending by drawing the textures one after the other and multiplying, but can I do this in a single pass?
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v1 does NOT support multitexturing
v2 and up DO support multitexturing
(i check a couple of weeks ago)

>>I can do it with blending by drawing the textures one after the other and multiplying, but can I do this in a single pass? <<
if u could do that there really would be no use for them to come up with multitexturing would there?

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