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jeroenb

JEngine SSE 0.4.1 released ( not a Java, but C++ engine ) )

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Yesterday I released the latest version of my game framework JEngine Side Scroller Engine (SSE). This framework allows everyone to create their 2D games easily. Main features of JEngine SSE include: * Cross-platform C++ code * Supports latest graphical hardware (using GLSL, CG) * Graphical User Interface * Lua scripting * Multiplayer support * Free level/Lua editor * LGPL license The docs are still a bit sparse, but I am still busy writing the user manual. Questions can be posted on the JEngine SSE forums at my site. Check it out at: http://jengine.homedns.org [Edited by - jeroenb on June 1, 2006 3:23:38 PM]

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JEngine SSE comes with my level editor JEdit; a functional level and script editor written in MFC, so for now it is only available on the Windows platform.

General features:
* Wizards to get your started
* Visual Studio look and feel
* Project tree view with your levels & scripts
* Tabbed multi document support

Level editing:
* Design multi-layered levels
* Scrollable view to design enormous levels
* Place objects on your worlds
* Resizeable worlds

Lua scripting
* Syntax highlighting
* Search & replace functionality

The editor in action.

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Looks quite nice, I think you have a few problems with your product names though.

Firstly, JEngine makes me think the engine is for the Java platform, which might be confusing to people, both those looking for a Java engine and those looking for a C++ engine. Secondly, SSE makes me think of Streaming SIMD Extensions, and at first I thought JEngine SSE 0.4.1 was a new release that added support for SSE to increase performance. Thirdly, JEdit is also the name of a quite widely used text editor, which might cause further confusion.

This might be an issue, or it might not. It's unfortunate that all the names are potentially misleading though [smile].

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Yeah, I realy have to come up with more interesting names. Though I have difficulties generating good names :)

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I do agree with Rebooted. From the title, I also thought it used Java. When I visited the thread and realized it was C++, then I thought it used SSE until I read the post above yours.

Just some feedback, now to check it out. This is actually right up my alley.

I get a DLL error on the demo download.
---------------------------
jengine.exe - Unable To Locate Component
---------------------------
This application has failed to start because MSVCR71D.dll was not found. Re-installing the application may fix this problem.
---------------------------
OK
---------------------------

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I fixed this and some other little problems and uploaded new versions of all downloads. All should now work and compile with Visual Studio, DevCpp and KDevelop (if set up correctly :P).

If possible I hope that you can test my apps and see if they run without strange errors or crashes. The pong game still has a buggy AI but that not where I am after now. If you find errors, please post them here on or my forum.

Thanks!

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For the program perhaps you could call it the Side Scroller Framework engine, and have an acronym of SSF. As for the mapmaker's name, I'm not sure. SSF Map Editor would probably work.

Haven't actually tried the engine yet, but I probably will later today.

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Thanks for the very good suggestions! I will surely look into those names if you dont mind :)

EDIT:

I added the name to a poll on my forum.. so I hope that you would be so kind to give your opinion overthere? :)

clicky

[Edited by - jeroenb on June 5, 2006 3:28:05 AM]

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