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Classconcept, big box with a lot of small boxes

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Hello Forum, i'm new in managed directx and got a basic question, i hope you can help me. I've got a big container (only 6 walls) in a 3D room. This container holds a lot of small boxes, called cubes. The User can move these boxes via drag'n'drop. I'm working with C#, winforms, mdx 9.0c. My question is, how to organize my classes and how to create simple boxes. The performance is very important, because the 3D-View runs in a panel in a mdi-child-form. Currently the cube itselfs contains VertexBuffer, but closing the form takes a lot of time. The closing-time seems to increment every time i'm moving a cube. I draw them with SetStreamSource(). Is it recommended to create the cubes with Mesh.Box() (but without *.x-Files) instead of VertexBuffer or what is the best way? I hope you can give me a hint. In germany we say something like "i can't see the forest, because of the trees" in my position. Greetz Lena

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