What physics engine to use in an MDX game?
I am currently planning/developing a 3D adventure game using Managed DirectX and I don´t know which physics library to use. ODE seems quite popular but does it have any decent wrappers for .NET?
thanks!
I haven't tried it myself, but you could take a look at Newton Physics .NET. James Raine's solution might be a better solution for you though.
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