• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

ASCII Text

4 posts in this topic

Just use the number that corresponds to the character in a printf() statement:

printf("this is a \225eta version\n");

would read "this is a Beta version"

The \nnn will give you the ascii character for the value.

Otherwise you can do:

printf("This is a %ceta version\n", 225);

where %c is 225 turned into a char representation.

0

Share this post


Link to post
Share on other sites
\225 will NOT print the ASCII character #225. Rather, it will print #149, because \ooo is the escape sequence to write octal numbers.

Dunno where you got that \nnn thing. It's not in ANSI C. If it's a part of ANSI C++ then I apologize

So I suggest to spheltem to use \xhh instead, which lets you write a hex byte. For character #225 you would write "\xe1"

0

Share this post


Link to post
Share on other sites
If i wished to display the ascii characters i would write an algorith of:

for(char c=0;c<256;c++)cout << c;

that would display all 256 ascii characters

------------------
-PoesRaven

0

Share this post


Link to post
Share on other sites
You're right .. /nnn will do octal -- my mistake. I would have used /xhhh for hex, but didn't want to explain the hex part.. yes, use the /xhhh and give the hexadecimal notation for the number.
0

Share this post


Link to post
Share on other sites
First of all, in case you need to know, I'm using Visual C++ 6.0 and am making a Win32 app with no Direct X. Well, my question is how do you display ASCII text? I can get the 1st 175 ASCII characters by putting it directly into the compiler's editor by holding alt and then putting in the ASCII code but beyond that it doesn't seem to work at all. How do you display ASCII characters beyond 175?

Thanks.

0

Share this post


Link to post
Share on other sites