Maya or 3DStudio Max?
Why would you want the mental ray rendering engine? If the interface is 3d surely you would be loading the model and rendering it in your engine/game. So basically the decision needs to be made on modelling tools available and ease of use.
Mental Ray is a great renderer, and I can see it being used to do some prerendered 3D objects for the UI... that should then be manipulated with Photoshop or the like.
If you want a 3D UI that rotates or something like WC3, sure, you're probably just loading models to render at display time. If you want high-end 3D looking stuff (like some of Starcraft, say) that you're just going to use as a 2D UI, Mental Ray is great for lighting especially.
Still, though, it's about your budget and capability.
If you want a 3D UI that rotates or something like WC3, sure, you're probably just loading models to render at display time. If you want high-end 3D looking stuff (like some of Starcraft, say) that you're just going to use as a 2D UI, Mental Ray is great for lighting especially.
Still, though, it's about your budget and capability.
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