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assert reached when compiling a wrong script

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if you try to compile this with an empty engine in 2.7.0 wip (without registering any functions or classes):
void testFunction ()
 Assert@ assertReached = tryToAvoidMeLeak();

an assert is thrown in as_compiler.cpp line 6127 and a lot of memory leaks follows. i came up on this running a script without remembering to explicitly tell the engine to register some specific plugin's functions and classes; was a mistake after all, but would be nice to tell the user is doing something wrong, not crashing his current session ;/

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