Sign in to follow this  
bladetnt

c# and complex models

Recommended Posts

I am trying to use a complex model in a c# code (10.000 vertices and 400 kb of codes). The program uses display lists however it is still too slow. I wonder is it normal because of the big size of model or there is something with my implementation of display lists. Or in another words what should be the limit of complexity of objects in a scene , like number of vertices etc..

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
10000 verts is nothing. You should be getting good speeds, and must be doing something wrong.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this