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SippyCup

OpenGL Multiplayer card game.

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I'm in the planning phase of a multiplayer card game. I have a little experience with OpenGL, and the card game is fairly simple, so I don't think I'll have trouble with that part of it, but I have never programmed a net app, so I don't really know where to begin. I think DirectPlay would be the easiest way to go. The way I think it should work is one player hosts the game, gives his friends the IP and the password and that jazz, and they go into Join Game, put in the info, and they're in. Would DirectPlay be suitable for something like that? As far as I know, it's pretty flexible. Can anyone give me some pointers as to where I can look for some tutorials, code examples, etc? I appreciate it. :) P.S. For you OpenGL programmers, do you think orthographic projection would work for a card game? I've never used it, but it seems like that's what I need.

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I wouldn't recommend DirectPlay, it's over-complicated and it's no longer getting updated. Microsoft recommends you use Winsock for now (and so do I).

As for the orthographic projection; yes. That'll be fine (Assuming it's the same as a D3D ortho projection matrix).

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Okay, thanks. Should I be able to find some Winsock tutorials easily, you think?

Edit: Already found some. :)

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