Rendering to Floating Point Textures
Hi again,
I've been doing some research and I wanted to ask you guys. What is best method of rendering to a high perscision texture in OpenGL. I have an nVidia 6800 so I want to render to an float 32 render target. I actually only need to store 2 32bit float numbers so using Luminance and Alpha or Red and Green would be good.
I'm looking at pbuffers and FBOs. It seems FBOs are the fastest am I correct. Also is there any good documents or links out there for doing this kind of thing? I've found very little in terms of how to render to texture.
Use FBO's... A good place to start is with the extension site.
http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt
Here's a very good site about render-to-texture, FBOs, floating point textures etc:
http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html
http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html
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