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nitinjavakid

Saving the bytes

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I am currently making a multiplayer fps game and am facing a small problem. Between the server and client I am planning to transfer co-ordinates of the players and some more info(all in floats). Currently, while transfering float values get transfered as string(thus taking more space). Is there a mechanism by which only 4 bytes(as in memory) are transfered of each float value???

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