Sign in to follow this  
nitinjavakid

Saving the bytes

Recommended Posts

I am currently making a multiplayer fps game and am facing a small problem. Between the server and client I am planning to transfer co-ordinates of the players and some more info(all in floats). Currently, while transfering float values get transfered as string(thus taking more space). Is there a mechanism by which only 4 bytes(as in memory) are transfered of each float value???

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this