Jump to content
  • Advertisement
Sign in to follow this  

Mixing DirectX and windows forms/controls

This topic is 4575 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am working on an application that requires directx for drawing but also has quite a bit of GUI (not quite a traditional game). Due to the amount of GUI involved I want to use windows forms and controls with a panel that a directx device renders to for the drawing. I also need the app to be fullscreen. I am working in visual studio 2005 .net I have managed to make a fullscreen form that contains windows controls (doing little more than creating a fullscreen device). I have also managed to make a windowed form (the same form as above but windowed) with a second device that renders to a panel inside the form. What I need is this second device rendering to the panel when the form is in fullscreen mode, but the device initialization always fails. So a true fullscreen directx controlled windows form is possible, and a directx controlled windowed form with a directx controlled panel is possible, but is a combination of the two possible? Thanks for your time Andrew

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!