Jump to content
  • Advertisement
Sign in to follow this  
reuomi

Max 7 and Their material to .fx feature

This topic is 4492 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In the material editor i says you can save to .fx, but when ever i go to save the file, type in the name and push save. it never actualy puts the file in the directory ( or just doesn't plain make it) I also noticed the dx display is always greyed out.. how do i get the save to .fx fiel to work?

Share this post


Link to post
Share on other sites
Advertisement
This is probably caused due to the fact that you are not using the DirectX 9 display drivers within the Max viewports, that's why the DirectX Manager is grayed out. You are probably using an older version like 8, which does not support this feature.
To change your settings within Max (assuming that you have DirectX9 installed in your computer) just go Customize > Preferences > Viewports > Display Drivers > Choose Drivers > and select DirectX 9.0.

Hope this helps!

Share this post


Link to post
Share on other sites
Ok. The dx manager is working. but i'm still not sure how to make this "save to .fx" work. I click it. give ti a name, then save. and it doesn't make the file? where can i find mroe instructions on this? or can somone here tell me how to use it

Share this post


Link to post
Share on other sites
Well, this shouldn't be that complicated at all. You just enable the "Dx Display of Standard Material" and then you choose to save the .fx file.
Works perfectly with ok me. That's the way it should work, I don't know what's wrong with the version of your 3dsMax.
Do the DX shaders appear correctly in the viewports?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!