Sign in to follow this  

how to StretchRect in managed pool?

Recommended Posts

In DirectX, I can StretchRect between D3DPOOL_DEFAULT, but how can I stretch between managed pool? or from managed pool to default pool? I want to upload a texture into a managed pool, and scale it smaller into another texture, either managed or in video memory. I tried GetDC() of the two texture then StretchBlt(hdcSource, hdcDest), the texture is scaled, but somehow lots of color noise comes out, though the formats of textures are the same.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this