Jump to content
  • Advertisement
Sign in to follow this  
jmaupay

WGL_NV_gpu_affinity

This topic is 4569 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I saw in the nVIDIA Forceware 91.31 release notes that there is a new extension named: WGL_NV_gpu_affinity It probably does the same as the Windows function SetProcessAffinityMask but for the GPU on SLI machines. I didn't find any documentation on parameters for that function. Does someone have some ?

Share this post


Link to post
Share on other sites
Advertisement
I'm betting on that being used for things like HavokFX, where one GPU is used for physics and the other for graphics...

Share this post


Link to post
Share on other sites
NVIDIA had suggested a while back that they would be opening up more direct control of SLI under OpenGL. My guess is that this allows just that.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!