irrlicht and shaders
do anyone know how to setup vertex shader in irrlicht 1.0 i wanted to deform mesh in a shader but seem to be missing something
seen that already but thanks. it does explain a thing about why you can't edit the mesh. i want to morph the mesh.
just out of curiosity, are you trying to use HLSL or GLSL? Could you post the shader code that isn't working?
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