What technical terms to know in 3D Programming
For quite sometime I was wondering... There seems a lot of foreign terms to me in 3D programming. So I'm asking this question, what technical terms do I need to know in 3D programming? Thanks!
Quote:Original post by armondThere are countless different terms or areas of investigation that could be considered relevant, if you consider all fields that are connected to 3D programming in some way. Perhaps you could specify a particular area, or give an example of a term that is unfamiliar to you.
For quite sometime I was wondering... There seems a lot of foreign terms to me in 3D programming. So I'm asking this question, what technical terms do I need to know in 3D programming? Thanks!
Quote:Original post by yaustar
These might help:
The Matrix and Quaternions FAQ
Coordinate Systems, Vectors, Planes FAQ
Agreed. Also I would just get acquainted with as much as you can with the OGL 1.1 spec.
Also read a lot of (good) code, so you learn how to choose proper function names etc. I've seen people code in Dutch, French and even Chinese because they don't know how to put it in English, and it really makes you toes curl. Good function/variable names makes your code easier to understand for other programmers.
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