• Advertisement
Sign in to follow this  

3DS reader and Chunk 0x4160

This topic is 4277 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All, I am writing a 3DS reader and from one month I am stuck on Chunk 0x4160. I tryed all the possible combinations and all the code examples found on the internet but nothing worked. Does anybody know exaclty how to handle the 4x3 matrix of the 0x4160 Chunk? Don't send me another link to a website page because I have already checked them all. I want the truth, nothing but the exact operations list to use this matrix on the object vertices to obtain the correct positioning in 3D space. Thanks so much, Alberto

Share this post


Link to post
Share on other sites
Advertisement
Mmmm, let me try and let you know...

Do you remeber if I need to invert the matrix before multiplying each vertex by it?

Thanks a lot,

Alberto

Share this post


Link to post
Share on other sites
I just deleted my post because I noticed that you wanted the operations and not the content of the chunk, so I thought my answer was irrelevant. But yes, the point is that to get the object vertices into world space, you need to multiply them by the inverse of the matrix.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement