#include "gui.h"
#include "game.h"
extern cGUI* client;
#ifdef _DEBUG_CLIENT_
#include "error.h"
extern DebugIO* error;
#endif
//code
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include "game.h"
#include "gui.h"
#include "image.h"
//code
#ifndef _GAME_H_
#define _GAME_H_
#include "gui.h"
#ifdef _DEBUG_CLIENT_
#include "error.h"
DebugIO* error = new DebugIO("error.txt");
bool glInit();
bool renderBG();
#else
void glInit();
void renderBG();
#endif
void renderScreen();
void FPS(int);
void mouseDown(int,int,int,int);
void mouseMove(int,int);
void keyboardNormal(unsigned char,int,int);
void keyboardSpecial(int,int,int);
void glCleanUp();
void windowResize(int,int);
int fps = 0;
GLint bgTexture;
cGUI* client = new cGUI;
#endif