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Johnny123

SDL+Procedural Textures

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I'm using SDL in my game. I also proceduraly generate a number of textures. My question is how do I go about loading textures with SDL from memory? At the moment I use a Bitmap class to save the textures to disk, and then use SDL to load them, then delete from the hard disk. Very inefficient.

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Unless I'm missing something, SDL shouldn't come into it. Just use glTexImage on the block of memory where you placed your procedural texture.

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