SDL+Procedural Textures

Started by
1 comment, last by mrbastard 17 years, 10 months ago
I'm using SDL in my game. I also proceduraly generate a number of textures. My question is how do I go about loading textures with SDL from memory? At the moment I use a Bitmap class to save the textures to disk, and then use SDL to load them, then delete from the hard disk. Very inefficient.
Advertisement
Check out SDL_RWops: http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fRWops
Unless I'm missing something, SDL shouldn't come into it. Just use glTexImage on the block of memory where you placed your procedural texture.
[size="1"]

This topic is closed to new replies.

Advertisement