SDL+Procedural Textures
I'm using SDL in my game. I also proceduraly generate a number of textures.
My question is how do I go about loading textures with SDL from memory?
At the moment I use a Bitmap class to save the textures to disk, and then use SDL to load them, then delete from the hard disk. Very inefficient.
Unless I'm missing something, SDL shouldn't come into it. Just use glTexImage on the block of memory where you placed your procedural texture.
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