Jump to content
  • Advertisement
Sign in to follow this  

Need suggestions for SIMD 3D math library

This topic is 4491 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I have been working on an (free) SIMD-based math library, and I have run into a brick wall: I'm not sure what other features are needed at this point. In other words, for my (rather simple) purposes, the library is complete enough, but I would like some feedback as to what sort of features it would need before a 1.0. There is quite a wealth of documentation online at the hosted website -- you won't have to download the SDK, clutter your harddrive, or read through header files just to find out what function exist and what they do. It seems that very few people have an interest in using other people's 3D math libraries: it seems everyone has their "vector" implementation; but if some of you could just read through and give a few suggestions on how to improve it, that would be most helpful. Anyways, the project is libSIMDx86. Sourceforge project page: http://sourceforge.net/projects/simdx86 Project Homepage: http://simdx86.sourceforge.net Just post any comment, suggestions, etc on feature requests, or directly e-mail them to me at: baggett.patrick@gmail.com And for the curious. It works for x87, MMX, 3DNow!, 3DNow!+, SSE, SSE2, and SSE3 instruction sets, compiles under GCC 3.4 for Win32, and GCC 4.0.1 for Linux. It seems to be the only SIMD-based math library that has been updated in the last year and a half or so.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!