Jump to content
  • Advertisement
Sign in to follow this  
Amresh Kumar

ogg sample program not working...

This topic is 4489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, This is the simple code i tried out, which is not working. Problem comes in as soon as it goes into the LoadOGG function Please help me on this topic. Here is the code:- #include "AL/al.h" #include "AL/alut.h" #include "vorbis/vorbisfile.h" #include <cstdio> #include <iostream> #include <vector> #define BUFFER_SIZE 32768000 using namespace std; // This function loads a .ogg file into a memory buffer and returns // the format and frequency. bool LoadOGG(const char *fileName, vector<char> &buffer, ALenum &format, ALsizei &freq) { int endian = 0; int bitStream; long bytes; char array[BUFFER_SIZE]; FILE *f (NULL); f = fopen(fileName, "rb"); if (f == NULL) return false; vorbis_info *pInfo; OggVorbis_File oggFile; if (ov_open(f, &oggFile, NULL, 0) != 0) return false; pInfo = ov_info(&oggFile, -1); if (pInfo->channels == 1) format = AL_FORMAT_MONO16; else format = AL_FORMAT_STEREO16; freq = pInfo->rate; do { bytes = ov_read(&oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream); if (bytes < 0) { ov_clear(&oggFile); return false; } buffer.insert(buffer.end(), array, array + bytes); } while (bytes > 0); ov_clear(&oggFile); return true; } int main(int argc, char *argv[]) { ALint state; // The state of the sound source ALuint bufferID; // The OpenAL sound buffer ID ALuint sourceID; // The OpenAL sound source ALenum format; // The sound data format ALsizei freq; // The frequency of the sound data vector<char> bufferData; // The sound buffer data from file if (argc < 2) { cerr << "Syntax: " << argv[0] << " OGGFile" << endl; return -1; } alutInit(&argc, argv); alGenBuffers(1, &bufferID); alGenSources(1, &sourceID); alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); alSource3f(sourceID, AL_POSITION, 0.0f, 0.0f, 0.0f); if (!LoadOGG(argv[1], bufferData, format, freq)) { cerr << "Couldn't load file." << endl; return -1; } alBufferData(bufferID, format, &bufferData[0], static_cast<ALsizei>(bufferData.size()), freq); alSourcei(sourceID, AL_BUFFER, bufferID); alSourcePlay(sourceID); do alGetSourcei(sourceID, AL_SOURCE_STATE, &state); while (state != AL_STOPPED); alDeleteBuffers(1, &bufferID); alDeleteSources(1, &sourceID); alutExit(); return 0; } // end of main

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!