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[java] Java 3D + Mac OSX

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Hey I wanted to do some programming with Java3D but unfourtantly it is not compatible with Mac OSX 10.4. Are there any alternatives to this because I was looking foward to java 3D programming or is there any other way around the problem beacuse I really want to use Java3D for some work I have to do.

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If you're looking for a scenegraph you can try out
jMonkeyEngine: www.jMonkeyEngine.com
Xith3D: www.xith3d.org

if you want pure opengl then there is lwjgl (lwjgl.org) or jogl

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Sorry for the delayed reply but I don't watch these forums often. In the current builds of Java3D 1.5.0 a new JOGL backend for Java3D is available. Since JOGL runs on Mac OS X this means that the latest Java3D also runs on OS X. There are some gotchas with the installation because Apple ships a Java3D install by default, but it isn't too hard to unpack and install the appropriate jar files and get things working. You can find the preliminary builds here:

https://java3d.dev.java.net/binary-builds-pre.html

You would need to download the build for another platform such as linux-i586, unpack it, and install just the jar files, not the native libraries. Then you would need to download and install JOGL for OS X. I believe instructions for running the JoglPipeline are in the README. You might want to post on the Java3D forum on javadesktop.org for help and also look at this thread:

http://www.javagaming.org/forums/index.php?topic=13993.0

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