Quote:Original post by Specchum
The issue is that because it's interpolating translations the camera tends to run at different speeds than the player. How do I get around this problem?
Why is that a problem - could you clarify a little? You're moving the camera along a scripted path, right? If it gets to the position it's supposed to be at, at the time it's supposed to be there, then it all seems fine and dandy to me... :)
If the interpolation is resulting in unwanted accelerations and slowdowns (a problem I encountered using simple cubic interpolation), you might want to use another type of interpolation, such as hermite interpolation. Check Paul Bourke's excellent website for more info on that:
http://astronomy.swin.edu.au/~pbourke/other/interpolation/index.html