Sign in to follow this  

Project Basics

This topic is 4207 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Me and some friends are wanting to start a project together and I'm trying to get some basic guidelines drawn up so we all have a place to start. What we're thinking about is an isometric multiplayer RPG game using DirectX, programmed in C#. It would be nice if it ran on Linux and Windows, and essentially free of any royalty stuff with formats. (Ignore that we're using DirectX for now.. I hear it's just easier to work with for now.. if we ever want to port to linux we could always include an opengl option) With that in mind, what formats should we use for images, sounds, music, etc. I'm thinking music could be OGG, but what about images and small sounds? Should all sounds use OGG, or is something like wav better suited? For images we need something that is high quality, and will be good with directx. Also something decent in size (obviously nothing like BMPs). I think PNG? Would that be the best to use? Programming-wise.. what sort of database should we use? It should be able to handle a large amount of data accessing quick and easily. I have experience with MySQL, but i'm not sure if that's the best suited for this project Are there also any sites that provide free pre-made graphics and sounds we could use until we made our own? also any tutorials on making this sort of thing would be great

Share this post


Link to post
Share on other sites
Hey, For sound this is what i use in my projects:

Background Music = mp3
Sound Effects = wav

Also for images JPG and PNG are very easy to use with Direct3D.

All the best on your project.

Share this post


Link to post
Share on other sites

This topic is 4207 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this