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Strange Texture 'Lines'

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Okay, well I've started on my very first heightmap (yey me!), and I've hit a snag. As you can see from the first one, I've got some lines in my texture... but those lines are nowhere in the actual image, it has nothign to do with the polygon edge, I'm using GL_CLAME_TO_EDGE, my texture coordinates are only 1 or 0, no decimals invovled. Any idea what could be causing this?

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This topic is 4202 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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