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I can't have more than ONE texture bmp!!! can anyone please help??

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Hi, I have successfully download some of NeHe''s tutorials on my Dev C++ compiler and all is good. But when I try to have MORE THAN ONE texture bitmap loaded I get problems, NOT compiler errors, just that I can only get one bitmap or the other NOT BOTH!!!! I want different pics for each side of my cube? Can anyone that already done that tell me how? Greatly appreaciate it, Thanks!!!

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If you are using NeHe''s base texture code do this:

Change: ''GLuint texture[1]'' to GLuint[number of textures]

Goto LoadGLTextures()

Change: AUX_RGBImageRec *TextureImage[1] to *TextureImage[number]

then do the ''if (TextureImage[tex_num]=LoadBMP(Filename)'' for each of the textures.

Hope this helps.

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