LUA String Table
So, I was looking at the LuaGL source. They use strings like "QUADS" to represent the enumerated values inside GL. I was shocked to see them comparing strings from LUA to C with strncmp()! Now here was my thought:
Lua has a string table of unique strings.
Just do this:
Register the string inside lua, so that it gets entered into the table.
Compare the unique table pointer to a stored one for comparison.
Am I missing something? This seems like something that is easy, way faster, and should work.
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