Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Tao or CsGL?

This topic is 4423 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello guys, If you would write a C# OpenGL application which library would you prefer, Tao or CsGL? As far as I know CsGL is a stopped project but I can't find much documentation about Tao. So I'm thinking of using CsGL instead of Tao, but I also heard that Tao is a better library. So what's your advice? Thanks, Taskin

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!