Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

surface normalls

This topic is 6303 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i''m reletavly new to DX8 and i''m experimenting with different things in DX8. i want to write a small (and crappy) flying combat in space game. What i want to do is have an omni-directinal (point) light where the player is and have other point lights where the other ships rocket engines are. I realize that for lighting to work properly you need surface normals. I''m using an ID3DXMesh8 for the ship. How can i add surface noramals to that? thanks

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!