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surface normalls

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i''m reletavly new to DX8 and i''m experimenting with different things in DX8. i want to write a small (and crappy) flying combat in space game. What i want to do is have an omni-directinal (point) light where the player is and have other point lights where the other ships rocket engines are. I realize that for lighting to work properly you need surface normals. I''m using an ID3DXMesh8 for the ship. How can i add surface noramals to that? thanks

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