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2D Game Arcade Library for the D programming language.

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Arc is a 2D Game library written in D using OpenGL + SDL. The goal of Arc is to make game programming less intimidating. The current supported platforms are Windows and Linux. To coincide with this first release, I've written 2 tutorials on how to set up Arc and make an Asteroids game with Arc. http://dmedia.dprogramming.com/Tutorials/ArcIntro http://dmedia.dprogramming.com/Tutorials/ArcAsteroids You can download Arc v.1 source here... http://svn.dsource.org/projects/arcgames/downloads/zipfiles/arc/arcpkg1.zip You can download the Asteroids game binary + source here... http://svn.dsource.org/projects/arcgames/downloads/zipfiles/games/asteroidspkg.zip Documentation link and screenshot here... http://arcgames.dsource.org/ Feedback welcome. ~ Clay

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Quote:
Original post by DMINATOR
Nice tutorial, it really helped me set up that Poseidon right :). I tryed D a little , it looks good.


To me D looks like it *will* be good. I fooled around with it for a while, but from reading the forums and whatnot I sorta had the impression that the direction of D wasn't too clear, so that turned me off a bit from it. Besides, my idea of a perfect language isn't C++ with garbage collection, import modules, and a simpler template syntax. I prefer dynamic languages such as python.

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Thanks! Glad you liked it.

Visit me in my forums if you wish --> http://www.dsource.org/forums/viewforum.php?f=53

D is a nice language. Some of the attractions of it to me are

1) Developed by Walter Bright (www.walterbright.com), not corporate owned.

2) Fast compile times, module based so no need for makefiles. One simple command will build an entire project.

3) A cleaner, simpler, sweeter, and more powerful C plus plus.

With my library and the D programming language, you'll be programming cool 2D games in no time ;) After the learning curve, of course.

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