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Game engine (allegro)

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I am writing a game engine for allegro (in c++) and am trying to decide if I should put all my functions from a class into the same header file and only put the inline functions in the same file and put the out-of-line functions in a cpp file. What should I do. And why?

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The latter. If you'd have all your code in the header, every file that includes that header will need to be recompiled whenever you make changes.

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