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Collision Detection. Where does it fit?

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I have a class CTank and a class CTerrain. Where does the collision detection system fit into. Should I create a new class CCollisionSystem, or a manager class that addresses both the tank and the terrain and contains collision code. Am a bit lost over here.

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you can do the world "physicalization" as a part of the game logic - after the world update you call a "handlePhysics" function, which takes the interessting objects and test them for collisions. FAQ, google, search - there you will find some more.

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One sensible model is to have a collision manager (probably part of your physics system) which checks objects for collisions, either with each other or with the floor, and then tells the objects what they've collided with so they can do appropriate things.

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This topic is 4200 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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