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The Fastest Collision Detection Arithmetic between 2D Polygons Available?

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I found this article(Efficient Collision Detection between 2D Polygons): http://wscg.zcu.cz/wscg2004/Papers_2004_Full/B83.pdf Is it the fastest collision detection arithmetic between 2D polygons? And is there any portable source code/lib implement the fastest arithmetic available? [Edited by - savedbygamesandcodes on June 13, 2006 7:10:38 AM]

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