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Animated GIF to Texture Array

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Hi, Is there a function in Managed DirectX that automatically extracts all the frames in an animated gif to an array of Textures? I mean something like this: Texture[] textures = TheUnknownFunction("AnimatedGif.GIF");

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Nope, I'm pretty sure there isn't unforunately. Your best bet should be to read the GIF file in as a stream, getting the frame count/rate, image count, etc. then when you get to the point of a GIF just use TextureLoader.FromBitmap (or Texture.FromBitmap in MDX 2.0 I think). Let me know if this is what you need or not and I'll take a look.

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