Sign in to follow this  

"razzie" award for games

This topic is 4200 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A much heard complaint in the games industry is that there developer adopt a a “what-has-been-sold-before-will-sell-again” strategy of developing games which leads to that only games are developed for “popular” game genres such as RTS/FPS and numerous sequels/expansions/copycat products to existing successful games. See for example this article on gamasutra. I don't exactly agree with this statement (see games like katamari/animal crossing/ psychonauts & numerous indie games etc). But I was thinking why isn't there, similar to the movie industry, some organisation that organizes "Razzie" awards for the worst game published each year?? It should not make fun of games individually but just give a signal to the publishers that were fed up with Madden 2015 and Halo 9. Opinions?

Share this post


Link to post
Share on other sites
That sounds like a cool idea, and the good thing is that you could do it yourself:), Just start a blog and publish a list. I'm sure people on this forum would generate alot of talk about it!

About your point on Madden and Halo. I'd say that your in a minority if you think that consumers are feed up with them. They seem to sell a "boat load" on each release.

Cheers
Chris

Share this post


Link to post
Share on other sites
The idea that an organization (presumably answerable to the game-playing public at large) would be able to enlighten publishers as to what the public is fed up with, assumes that publishers are not currently aware of what consumers are and aren't buying. And I'm pretty darn sure that's not the case.

Share this post


Link to post
Share on other sites
Quote:
Original post by eelke_folmer
give a signal to the publishers that were fed up with Madden 2015 and Halo 9.
I don't really know whether or not it would be appropriate to say that the public are 'fed up' with these games, but if they are they're certainly not showing it by continuing to purchase them in droves. You want to stop the publishers producing these games, you'll need to stop people from buying them; where there's profit, they'll continue to provide a product.

Share this post


Link to post
Share on other sites
I'm sure there are certain *elements* of games though, to which the public is probably highly fed up, although the games themselves as a whole can be good (and thus sell). It would be interesting to have a body to catalogue these elements, and maybe give some kind of "awards" based on that. For example, can anyone honestly say they enjoy a long uninterruptible cutscene, protecting a dumb NPC under the penalty of gameover, or a jarring and badly implemented stealth incursion?

Yes, this is quite the same as "bad gamedesigner, no twinkie", but a systematic and up-to-date catalog would be interesting, as well as educational. Of course it's a bit subjective, which elements are to be considered "bad enough" to be listed.

Share this post


Link to post
Share on other sites
Just like a movie winning a Razzie can have sold well in cinemas, top-selling games can be total crap quality-wise, creative-wise, or both.

Star Wars: Episode I - The Phantom Menace (1999) is the 4th best seller at the box office world-wide, with $922,379,000 in entry. Do I have to remind you? Jar-Jar? Midi-chlorians?

I think Showgirls is the second best-rental movie (after Shrek), and didnt it get a Razzie?

Sales != Quality

Just look at the Deer Hunter's...

Share this post


Link to post
Share on other sites
Quote:

About your point on Madden and Halo. I'd say that your in a minority if you think that consumers are feed up with them. They seem to sell a "boat load" on each release.


They are not fed up with it yet, but ask me again in 2015 ;-) Likewise the movie industry, certain *bad* movies (american gigolo) that were nominated did also well at the box office (it only shows a lot of people have bad/no taste).

There is not a very strong relationship between quality and sales. Some of the best movies I have ever seen didn't even make it to the theatres. Some of the best games I played were not huge commercial successes (Katamari/Psychonauts/Amplitude). In my opinion, game design is a 'creative outlet' and not a money making business, although a lot of people (especially publishers) are only motivated by money. Publishers are not oblivious to game sales because thats what its all about in this industry game designers and publishers often have different goals.

It took people like Will Wright years and years to convince EA to publish and invest in his Sims. How many other brilliant game designers with less perseverence but with great ideas for games have been shown the door the last decades?

Share this post


Link to post
Share on other sites
Quote:
Original post by eelke_folmer
There is not a very strong relationship between quality and sales.

There is not a very strong relationship between your personal conception of quality and sales.

Share this post


Link to post
Share on other sites
Quote:
Original post by Sneftel
Quote:
Original post by eelke_folmer
There is not a very strong relationship between quality and sales.

There is not a very strong relationship between your personal conception of quality and sales.
The real problem is, that in many cases, before you can really know that it's crap, you have to have paid for the product.

Share this post


Link to post
Share on other sites
Quote:
Original post by eelke_folmer
A much heard complaint in the games industry is that there developer adopt a a “what-has-been-sold-before-will-sell-again” strategy of developing games

This is not unique to games; it happens in all the arts industries (film, books, theater).

Quote:
See for example this article on gamasutra. I don't exactly agree with this statement (see games like katamari/animal crossing/ psychonauts & numerous indie games etc).

IMO, Chris Crawford has said little, if anything, of any real importance for quite some time. All his writings show me is that physicists aren't paticularly good at story or language analysis.

Quote:
But I was thinking why isn't there, similar to the movie industry, some organisation that organizes "Razzie" awards for the worst game published each year??

I'd just like to point out that, when they started, the Razzies had no real connection to the film industry; they were started by (basically) an opinionated consumer. If something similar develops for the game industry, it'll start the same way.
And considering that the first motion picture was shown in 1895, and the Razzies didn't start until 1980, I'd say it may be a while...

Share this post


Link to post
Share on other sites
Another problem is that programmers like myself have to deal with 10-year-old game engines that have been hacked and bandaged so many times they become extremely difficult to add any more functionality to.

In the project I'm working on, we began work from an established codebase. There's disabled code from three different shipped games (two of them were prequels), including one that isn't even remotely in the same genre!

Re-using code for a sequel isn't necessarily a bad thing, but in this case, nearly the entire engine and toolchain is poorly designed and looks like nobody ever thought of refactoring anything (probably because nobody had time). This wouldn't bother me if someone would spend an extra month doing something helpful like architecting new systems, or for lack of anything else, PROPER DOCUMENTATION.

"Hey guys, I have a great idea! Let's make a sequel in 8 months using our existing engine and make even MORE money!" -- Executive

Share this post


Link to post
Share on other sites

This topic is 4200 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this