Sign in to follow this  

Organization of Collision library

This topic is 4204 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have my vector-math library all put together, and I've begun adding collision detection functions to it, ala:
vec2 vec2::sweptSphereToSweptSphereCollision(...){}
As you might guess there are many different kinds of primitive collisions, and the proper return type varies a fair amount, so here I'm wondering if it would be wiser to create a collision class (collision2, collision3 for 2/3 dimensional collisions) to separate the collision code from the vector-math code. Any thoughts or experience on this matter? [Edited by - Symphonic on June 14, 2006 8:10:00 AM]

Share this post


Link to post
Share on other sites

This topic is 4204 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this