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Organization of Collision library

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I have my vector-math library all put together, and I've begun adding collision detection functions to it, ala:
vec2 vec2::sweptSphereToSweptSphereCollision(...){}
As you might guess there are many different kinds of primitive collisions, and the proper return type varies a fair amount, so here I'm wondering if it would be wiser to create a collision class (collision2, collision3 for 2/3 dimensional collisions) to separate the collision code from the vector-math code. Any thoughts or experience on this matter? [Edited by - Symphonic on June 14, 2006 8:10:00 AM]

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