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Unity Audio library of choice and OpenAL

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I was wondering if this community could give me some insights on their choices of sound library. If you have used such a library in the past, which was it and were you satisfied with it? What were its strongs points, and its weaknesses? Any other suggestions are welcome as well. Do you know of some open source projects that can do some of the things commercial products (such as FMOD) can? Have you written one ourself perhaps and care to give some pointers to audio programming or DSP? Some websites or other resources would be very helpful. Also, I've written a wrapper for OpenAL, and while I like the design of OpenAL itself, drivers seem to break on various configurations (including my own). Has anyone encounterend any problems with it in the past? Finally, I tried a different approach to streaming in OpenAL, as opposed to what the specs told me to. I locked buffers and filled them with new data, but this only resulted in an indefinate loop of the original data. If I recall correctly, OpenAL should use DirectSound on Win32 configs (if available), so it should work to fill buffers with new data, but it doesn't. Any thoughts?

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You'd think there's at least someone out there interested in audio programming, even if it were only slightly.

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Well if your project isnt commercial, then by all means go for FMOD, as its free for non commercial use.

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