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Sugestions on removing Normal map artifacts

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I'm Using Rendermonkey to make normal map shaders with melody. These are my Melody settings. http://i4.photobucket.com/albums/y137/Reuomi/Melody.jpg And heres the problem. Look at the seam, how do i remove it? http://i4.photobucket.com/albums/y137/Reuomi/rendermonkey.jpg if you require anything else on this model just ask.

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Guest Anonymous Poster
Your uv coordinates from the back of the mesh are flipped probably ( you are mirroring the texture).

You need to remap the uv coordinates so the uv gradients (directions in 3D space along the u and v values grow) are continuous over that edge.

This happens when artists do the front and the back of the model, they sometimes draw the back to the texture mirrored, and then they actualy do mirrored mapping so the texture mapped on the back looks all right (double mirroring eliminates itself). This can't be done if you want to do normalmapping. So they will probably need to mirror the back portion of the texture, and undo the mirrored uv mapping.

I hope that this helps.

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I do not understand what you mean by this. To my knowledge i'm not mirroring any textures. look at my UV map below.


Taken from Maya:
http://i4.photobucket.com/albums/y137/Reuomi/uv.jpg

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