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3ds problem..

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Hi I was trying to extract data from a 3ds file and draw it on screen. I used a sample file from the net. I read the 4110 chunk length as 308 bytes and the number of triangles as 25. This is the dump of the command line data of chunk 4110(list of vertices): -500 -2.97009e-05 -502.32 -250 -2.97009e-05 -502.32 0 -2.97009e-05 -502.32 250 -2.97009e-05 -502.32 500 -2.97009e-05 -502.32 -500 -1.47997e-05 -252.32 -250 -1.47997e-05 -252.32 0 -1.47997e-05 -252.32 250 -1.47997e-05 -252.32 500 -1.47997e-05 -252.32 -500 1.01418e-07 -2.32018 -250 1.01418e-07 -2.32018 0 1.01418e-07 -2.32018 250 1.01418e-07 -2.32018 500 1.01418e-07 -2.32018 -500 1.50026e-05 247.68 -250 1.50026e-05 247.68 0 1.50026e-05 247.68 250 1.50026e-05 247.68 500 1.50026e-05 247.68 -500 2.99037e-05 497.68 -250 2.99037e-05 497.68 0 2.99037e-05 497.68 250 2.99037e-05 497.68 500 2.99037e-05 497.68 What might be the problem with 'y' coordinate?? Thanx.

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Hi

All my formatting seems to have gone down the drain..

The dump contains one vertex in each line.
If you notice the x and z coordinates are in a larger scale( 100 - 500) compared to y coordinate which is in e-05.

What might be the problem??

Thanks..

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