Jump to content
  • Advertisement
Sign in to follow this  
annoyer101

compiler that upports allegro

This topic is 4568 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. My problem is simple: I need a C compiler that supports the allegro graphics library. Any (helpful) help would be helpful and appreciated. *I've already searched google*

Share this post


Link to post
Share on other sites
Advertisement
I think your google-foo is no good. Also, from the allegro site, you can see that they have packages for Borland Builder, MinGW (gnu-c++), and all versions of Microsoft VC++ from 6.0 to 8.0. So, any of those compilers will support allegro.

Share this post


Link to post
Share on other sites
I am not aware of an compiler which does NOT support Allegro - although Allegro has historically mostly been compiled either with gcc or MSVC. Any other compilers are just guesswork.

If your compiler's output is linkable with GCC or MSVC code, then you can build Allegro using one of those and your app using something completely different if you like.

For embedded / unusual platforms, you might need to change the build settings somewhat (for example, to cross-compile).

Mark

Share this post


Link to post
Share on other sites
Quote:
Original post by annoyer101
I have Dev-C++ installed but i can't run projects.


How can't you run projects? What happens?

Share this post


Link to post
Share on other sites
Ok. For example, I'm going to run the famous Hello World program. I'd type:

#include <stdio.h>

main()
{
printf("hello world!\n");
getchar();
return 0;

}


id hit the compile button, it compiles, press the run button and the run, compile, C+R, rebuild, and debug buttons blink. This code ran a few weeks ago but this is the only reaction i get now.

Share this post


Link to post
Share on other sites
Have you tried uninstalling it and reinstalling it? I've seen this before but I can't remember how it was fixed.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!