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Getting "Method is invalid call" error message

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Hi, can somebody please help me on this. I'm getting D3DERR_INVALIDCALL and can't get past through it. This is part of the code: d3d = Direct3DCreate9( D3D_SDK_VERSION); if(!d3d){ zError("Unable to create Direct3D Object\n"); return false; } D3DDISPLAYMODE d3disp; ddrval = d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3disp); if( ddrval != D3D_OK) { printf("This is really bad\n"); return false; } D3DFORMAT format = d3disp.Format; ZeroMemory(&pp,sizeof(D3DPRESENT_PARAMETERS)); pp.BackBufferCount= 1; pp.MultiSampleType=D3DMULTISAMPLE_NONE; pp.MultiSampleQuality=0; pp.SwapEffect = D3DSWAPEFFECT_DISCARD; pp.hDeviceWindow=hwnd; pp.Flags=0; pp.FullScreen_RefreshRateInHz=D3DPRESENT_RATE_DEFAULT; pp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT; pp.BackBufferFormat=format; pp.EnableAutoDepthStencil=TRUE; pp.AutoDepthStencilFormat = D3DFMT_D16; if(FullScreenDisplay){ pp.Windowed = FALSE; pp.BackBufferWidth = width; pp.BackBufferHeight = height; }else{ pp.Windowed = TRUE; } ddrval = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp, &device); if( ddrval == D3DERR_INVALIDCALL ) { zError("Method call is invalid\n"); return false; } else if( ddrval == D3DERR_NOTAVAILABLE ) { zError("This device does not support the queried technique\n"); return false; } else if( ddrval == D3DERR_OUTOFVIDEOMEMORY ) { zError("Not enough memory\n"); return false; } Is there anything that I missed ? Celios

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