Jump to content
  • Advertisement
Sign in to follow this  

[MDX] Animation sets

This topic is 4486 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok. I have a .x mesh that has many animations inside it. Run, jump, swim, attack, idle, etc. I have code that will load and run the animations based off the implementation from the MDX Kickstart book. My problem is when I render the mesh it runs through all of these animations. Can anyone give me some advice on seperating each animation and rendering only the frames for that specific one?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!