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Can i get the size of video memory taken by a given d3dtexture object?

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since d3d compresses textures when loading them into video memory and also might generate mipmaps levels of them how would i know the size of memory occupied by this resource.

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Generally speaking, you can't (As far as I know). You could use IDirect3DDevice9::GetAvailiableTextureMem() before and after loading the texture, but that won't be particularly accurate.

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